Yeah, so as I said, myself, Albert, and Ben, the three co-founders. Just about a year and a couple of months ago, probably last year in May 2021, the idea started to really come together. Like most startups, you end up making a landing page, starting some social profiles, making a deck, and start telling people about this idea we have. For us, actually one of the first things to do was make a demo. I don't think the site's still up. It was download.genopets.me. But on that site was the first demo of imbuing your personality into your personalized Genopet, because a big piece of this idea was that your pet is made as a reflection of you. So we started with those typical things, make a website, make a demo. When you get your Genopet, you answer five personality questions. Think of it like a Myers-Briggs personality test, and we use those to generate a Genopet custom to you. It's got a description that reads out like your personality, kind of like a Myers-Briggs. So that was one of the first things we did, and actually that was a big part of our growth. Putting the experience out there where people could play this little mini game and see their Genopet form was just fun and different. I would say that experience plus a really strong narrative tailwind of people being interested in crypto games around that time last summer were two of the really big things that got us going. Everyone had been talking about play to earn. We came up with this idea called move to earn, and as you move around, your pet's going to grow. I'm not big on the to earn concepts, but that's what it became. Especially last year, it was all the rage. So we caught a lot of good narrative tailwinds around the industry really evolving. And most importantly, our game looked fun and it looked nostalgic. Who doesn't love a good pet care game tied to something like moving around, because I've been trapped inside for COVID for the last two years. Thinking from the perspective of last year's timeline, there were just a lot of narrative tailwinds in the world behind this being a great idea with some legs. We did a small fundraising round, we launched a token, we started selling Genesis pets. We did the whole Web3 playbook to get the game going and get the community going. The thing that we always sort of held our heads high on was building experiences with the community. From the day we launched this company we had started building games. We built that demo I told you about. The first 3,000 Genopets to ever exist, 3,219 Genopets to ever exist, the Genesis Genopets, there was a game you had to play to acquire them. So while we launched our mobile game only a couple of months ago, we've been building games with the community and getting them active and involved since last year, since a few months after our first seed round.